////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

Eyepoint=(0.0, 0.6997, 0.12)           // Driver eyepoint (cockpit view only) ( +LEFT/-RIGHT, +UP/-DOWN, -FORWARD/+BACK)
CameraTarget=(0.000, 0.50, 0.000)  // Base target for all other views (swingman, TV cockpit, tracksides, etc.)
TVOffset=(0.0,0.20,0.63)             // NEW additional offset for tv cockpit view (defaults to 0,0,0)
MirrorPos= (0.000,0.40,-0.90)         // Mirror position  (0.00,0.7,-1.0)   (0.000,0.850,-0.25)    ,up-down,zoom
FrontWheelsInCockpit=1              // change to 0 for closed wheel cars
CockpitVibrationMag=0.003          // default is 0.006

// Variables to control the helmet movement as seen from the outside
HeadMaxPos=(0.020,0.015,0.015)  // default is (0.06,0.02,0.02), first number is left-to-right movement with the head roll
HeadMaxOri=(0.020,0.020,0.150)  // default is (0.10,0.10,0.30), last number is head roll

////////////////////////////// COCKPIT GAUGE SETTINGS  ///////////////////////////////////////////////
//                                                                                                  //  
//          All the fonts are assumed to be .BMP, but if you want to change that just include       //
//          the extension, for example, FONTMONKEY.TGA.                                             //
//                                                                                                  //
//////////////////////////////////////////////////////////////////////////////////////////////////////

RPMLED=RVLED

TachometerRange=(0, 9500, 220, 0)  //TachometerRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>) (0, 10000, 269, 15)
TachometerNeedle=(1.0,0.8)               //         90
TachometerBackground=revcount.tga  	//          |
TachometerNeedlemap=wh_needle.tga   	// 180------|-----0
TachometerNeedlePeakMap=red_needle.tga	//          |
					//	   270	

WaterTempRange=(104, 248, 180, 0)     	// note: temp are in °F : 40-120°C => 104-248°F
WaterTempNeedle=(0.85, 0.75)
WaterTempBackGround=Invis_Water.tga
WaterTempNeedlemap=wh_needle.tga	// red_needle.tga
WaterTempCenter=(0.5, 0.55)		// where needle rotates from (0.0-1.0, 0.0-1.0)    (left right  ,  Up down)
WaterTempClockwise=0	

OilTempRange=(100, 250, 180, 0)
OilTempNeedle=(0.85, 0.75)
OilTempBackground=Invis_Oil.tga
OilTempNeedlemap=wh_needle.tga
OilTempCenter=(0.5, 0.55)
OilTempClockwise=0

OilPressureRange=(0, 100, 180, 0)
OilPressureNeedle=(0.85, 0.75)
OilPressureBackground=oilpress.tga
OilPressureNeedlemap=wh_needle.tga
OilPressureCenter=(0.5, 0.45)

FuelPressureRange=(0, 1, 180, 0)
FuelPressureNeedle=(0.85, 0.75)
FuelPressureBackGround=fuelwater.tga
FuelPressureNeedlemap=wh_needle.tga
FuelPressureCenter=(0.5, 0.45)

//FuelLevelRange=(0.0, 1.0, 180, 0)  //FuelLevelRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>) !!! <minvalue> should be 0.0, <maxvalue> should be 1.0 !!!
//FuelLevelNeedle=(0.85, 0.75)
//FuelLevelBackground=fuelwater.tga
//FuelLevelNeedlemap=wh_needle.tga
//FuelLevelCenter=(0.5, 0.45)





GearsFont=Gearfont.tga
GearsBackground=gearsbk       // default is "READOUT.BMP"
GearsScale=(2.1, 2.5)         // how big to draw the font onto the background

PlaceFont=FONTLCD.bmp      // defaults to FONTREAD
PlaceBackground=placebk        // defaults to READOUT.BMP
PlaceScale=(2.3,2.8)           // how big to draw the font onto the background

LapsFont=FONTLCD.bmp      // defaults to FONTREAD
LapsBackground=lapsbk          // defaults to READOUT.BMP
LapsScale=(1.8,2.8)               // how big to draw the font onto the background


LCDFont=FONTLCD.bmp        // defaults to FTIM24HUD (hey, why not?)
LCDBackground=Form_LCDBK        // defaults to LCD00.BMP
LCDScale=(1.0, 1.7)            // how big to draw the font onto the background

//SpeedFont=FONTLCD.bmp      // defaults to FONTREAD
//SpeedBackground=speedbkg      // defaults to READOUT.BMP
//SpeedScale=(4.0,2.0)          // how big to draw the font onto the background


//AidsFont=<fontname>    // defaults to FONTAIDS
//AidsBackground=<map>   // technically useless, since it uses the LCDBackground
//AidsScale=(<x>,<y>)    // how big to draw the driving aids font
